Randomness • unpredictable patterns or processes • have a probability distribution
Stochasticity • Entropy • Noise • Creative Contingency
Stochasticity • branching • windswept morphology • disturbance ecology • elevation gradient
Noise • environment • sensor • processing
Creative Contingency • novelty • variation • tension
Grids • are spatially homogeneous • with fewer ecological niches • supporting less biodiversity
As grids breakdown • due to mortality & succession • they become more random • more spatially heterogeneous
Caused by • topography • climate • soil • temporal processes • growth & decay • edge effects • etc
Noise • as confused signal • or unwanted information
Static • with a standard normal distribution
Solar wind • as white noise • and experimental music
Randomness • creates variation • and repetition • for naturalistic aesthetics • or ecological function • at scale
Modular planting • site specific planting mixes • planted evenly spaced • at random • module by module
Random seeding • spatial heterogeneity • with minimal work • and low maintenance • dynamic and spontaneous • as regenerates from seed
Point cloud modeling • using Perlin billow noise • for more structure than randomness
Procedural mowing • for spatial heterogeneity • and an aesthetic of care
Procedural paving • using randomness • for an aesthetic of variation
Bricklaying • in a Perlin noise pattern • guided by augmented reality
Learn more at baharmon.github.io